The Creation of Technological Interactive Cerdik BM Series 1 as an Innovation of Pedagogical Tool to Support Malay Language Skills
Nurulwahida Azid1, Nuraini Yusoff2, Mohd Zaini Ishak3, Nordiana Mohd Ali4
1Nurulwahida Azid, School of Education and Modern Languages, Universiti Utara Malaysia, Sintok, Malaysia.
2Nuraini Yusoff, School of Languages, Civilisation and Philosophy, Universiti Utara Malaysia, Sintok, Malaysia.
3Mohd Zaini Ishak, Sekolah Kebangsaan Batu Lima, Sik, Malaysia.
4Nordiana Mohd Ali, Sekolah Kebangsaan Suka Menanti, Alor Setar, Malaysia.
Manuscript received on September 17, 2019. | Revised Manuscript received on 25 September, 2019. | Manuscript published on October 10, 2019. | PP: 33-42 | Volume-8 Issue-12, October 2019. | Retrieval Number: L24861081219/2019©BEIESP | DOI: 10.35940/ijitee.L2486.1081219
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Education is a process of growth and development as a result of individual interaction with the social and physical spheres. Basic skills such as reading and writing skills are important to children in the world including Malaysia. Therefore, the Literacy and Numeracy Screening (LINUS) program was introduced to help children achieve these two skills. LINUS children can be as successful as the mainstream students but they need some kind of pedagogical innovations to help, motivate and engage them in learning. As such, interactive pedagogical tool innovation helps in the dissemination of information by teachers to students. In this study, qualitative research method was used to gain LINUS teachers’ and students’ insights into the innovative application of Cerdik BM Series 1. Interviews with semi-structured protocols were conducted on ten LINUS teachers and six Linus students in Northern Malaysia. The results showed that LINUS teachers and students responded positively to the Cerdik BM Series 1. The application of virtual game-based learning approach can create an entertainment learning environment to stimulate LINUS students which helps to improve their literacy skills. Per se, an innovative pedagogical tool that integrates technology can increase the interest of students, especially primary school students.
Keywords: Literacy and Numeracy Screening, Reading and Writing Skills, Malay Language, Game Based Learning, Innovation of Pedagogical tool.
Scope of the Article: Natural Language Processing