Evaluating UX using a Metric Model: the Case of a Handheld Computing System in South Africa
Guy Toko1, Ernest Mnkandla2
1Guy Toko, Department of Applies Information Systems, University of Johannesbur, Johannesburg, South Africa.
2Ernest Mnkandla, Department of Computer Science, School of Computing, University of South Africa, Johannesburg, South Africa.
Manuscript received on 09 October 2019 | Revised Manuscript received on 23 October 2019 | Manuscript Published on 26 December 2019 | PP: 743-750 | Volume-8 Issue-12S October 2019 | Retrieval Number: L117310812S19/2019©BEIESP | DOI: 10.35940/ijitee.L1173.10812S19
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: For most experienced graphical user interface (GUI) and interactive designers, succeeding in acquiring, maintaining, and guiding potential high-level user engagement and user experience (UX) at the first attempt is often a dream. It often takes many low- and high-fidelity prototypes to obtain the desired solution, if not abandoning the entire activity altogether, due to mounting pressure and disappointment after failing to satisfy user needs while maintaining industry standards and design principles. The challenges are often due to the absence of known, agreed-upon evaluation mechanisms that are known and acceptable to interactive designers. The aim of this paper is to introduce an instrument that can be used to measure and evaluate UX, which can be used at any time during the design process and limits the pressure interactive designers too often experience.
Keywords: Evaluating-UX, UX-Metric-Model, Handheld-Computing.
Scope of the Article: Parallel Computing