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Mobile Learning: Detrimental or Beneficial?
Ravi Pandit1, Saumya Chaturvedi2

1Ravi Pandit*, Student of School of Computer Science and Engineering, Galgotias University, Pursuing B.Tech. in Computer Science and Engineering, India.
2Saumya Chaturvedi, Assistant professor in School of Computer Science and Engineering at Galgotias University, Noida, India.
Manuscript received on May 16, 2020. | Revised Manuscript received on May 22, 2020. | Manuscript published on June 10, 2020. | PP: 987-989 | Volume-9 Issue-8, June 2020. | Retrieval Number: H6812069820/2020©BEIESP | DOI: 10.35940/ijitee.H6812.069820
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Mobile Learning also known as mLearning, is a new generation of learning where content which users wants to learn is accessible and available on mobile devices like smart phone and tablets. With the evolution of “world in the pocket” learning becomes much easier and one can start learning on the go. This paper illustrates how mLearning could be a better new way to learn and to interact with the learning content provided and how mLearning is proving to be a better alternative to traditional learning. Learning through traditional methods is not helping students to learn and gain new knowledge wherever and whenever they want and also it’s not that effective. It is also researched that not all mLearning applications are helpful for the students or learners to learn whatever they want, only apps with interactive and user-friendly user interface were found helpful. That’s why mobile learning applications are made with user-friendly user interface. Some practical strategies and methods of implementation of mLearning approach despite of its limitations and challenges were recommended in this paper as well. 
Keywords: Mobile Learning, affect, interaction, research, traditional learning.
Scope of the Article: Mobile Enabled Learning Systems and Tools