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The Personality of Digital Games Players among Children based on the Brain Hex Model
Ramlah Mailok1, Mashitoh Hashim2, Haslina Hassan3, Noriza Nayan4

1Ramlah Mailok, Department of Computing, Faculty of Art, Computing & Creative Industry.

2Mashitoh Hashim, Department of Computing, Faculty of Art, Computing & Creative Industry.

3Haslina Hassan, Department of Computing, Faculty of Art, Computing & Creative Industry.

4Noriza Nayan, Department of Computing, Faculty of Art, Computing & Creative Industry.

Manuscript received on 15 May 2019 | Revised Manuscript received on 22 May 2019 | Manuscript Published on 02 June 2019 | PP: 401-404 | Volume-8 Issue-7S2 May 2019 | Retrieval Number: G10680587S219/19©BEIESP

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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The aim of this study is to develop a framework of children’s personality based on the Brain Hex model that can help identify the personality of digital games players. A quantitative approach using a survey was used in this study involving a sample of 214 Malaysian children aged 8 – 10. The descriptive analysis used was based on mean scores and frequency. From the analysis, the research findings showed that among the Brain Hex model’s characteristics, achiever, daredevil, and conqueror emerged as the most dominant characteristics. Surely, such findings have a major implication on the current practice in that the design of children digital games need to take into account such dominant personalities to ensure such games can help players, notably young players or children, to develop sound thinking skills.

Keywords: The Descriptive Analysis Used Was Based on Mean Scores and Frequency.
Scope of the Article: Autonomic Computing