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Interactive and Integrated Learning and Teaching System through Mobile Augmented Reality System – an Innovative Approach
M. Durairaj1, P. Sagaya Aurelia2

1Dr. M. Durairaj, Department of Computer Science Engineering and Applications, Bharathidasan University, Tiruchirappalli (Tamil Nadu), India.
2P. Sagaya Aurelia, Department of Computer Science Engineering and Applications, Bharathidasan University, Tiruchirappalli (Tamil Nadu), India.
Manuscript received on 15 September 2016 | Revised Manuscript received on 23 September 2016 | Manuscript Published on 30 September 2016 | PP: 25-27 | Volume-6 Issue-4, September 2016 | Retrieval Number: D2368096416/16©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Mobile augmented reality is growing rapidly because of the growth of smartphones. Due to the portable nature of smartphones, mobile augmented reality devices have become the most widely deployed consumer augmented reality display devices. The role of the user is identified and forwarded to the respective module. When a general optical tracking platform provided, the reachability and performance can be increased without affecting the efficiency, which will be done in AllinoneAR. Module. An integrated framework consisting of three above stated modules is proposed in this paper.
Keywords: Augmented Reality, Learnability, Usability, Authoring, Role.

Scope of the Article: Mobile Networks & Wireless LAN