A Preliminary Study for Developing Gambling Preventive Education for College Students
Han-Woo Kim1, Jung-Hyun Choi2
1Han-Woo Kim, Ucan Center, Korea Racing Authority, Gyeongmagongwon-daero, Gwacheon, South Korea.
2Jung-Hyun Choi, Department of Nursing, Namseoul University, Daehakro, Seonghwan-eup, Seobuk-gu, Chonan, South Korea.
Manuscript received on 01 January 2019 | Revised Manuscript received on 06 January 2019 | Manuscript Published on 07 April 2019 | PP: 275-279 | Volume-8 Issue- 3C January 2019 | Retrieval Number: C10630183C19/2019©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Gambling of college students have become a social issue in Korea. However, a support of universities are lacking. This study aims to develop an effective program to prevent gambling addiction. Methods/Statistical analysis: Data were collected from 43 college freshmen in N university ranged from 18 to 26 years old. One group pretest-posttest design was used in this study. To find out a difference of gambling knowledge and gambling awareness between pretest and posttest, 10 questions for gambling knowledge and 13 questions for gambling awareness were utilized. Each item was evaluated with the Likert scale from 1 to 5 points. Findings: Among 43 participants in this study, 18 students (41.9%) answered that they had gambling experience and 13 students (30.2%) answered that they received a kind of gambling prevention education before this study. After the gambling addiction prevention education, the student’s gambling knowledge was significantly increased from 7.07±2.29 to 8.40±1.92 points(t=-2.91, p=.005). In the three subcategories of gambling awareness, only ‘the extent to which gambling is prohibited’ was significantly increased from 3.28±.57 to 3.68±.55 points(t=-3.28, p=.002), ‘legal prohibition and treatment of gambling’ and ‘responsible gambling’ were not significantly increased. In the estimation of the gambling education program, overall satisfaction with education, relevance of subject and clarity of subject were evaluated as 4.54±0.69, 4.48±0.55 and 4.52±0.55 respectively. The results show that gambling knowledge can be increased by preventive education of 3 sessions. Improvements/Applications: The experimental group was very positive to this education program. It suggests that the program can be used effectively to increase college students’ gambling knowledge as education of 3 sessions.
Keywords: Gambling, Preventive Education, Gambling Knowledge, College Students, Korea.
Scope of the Article: Knowledge Visualization