Learning Traditional Thai House through Gamification Based with 3D Virtual Application
Kunyanuth Kularbphettong1, Nopichai Ajimakul2, Udomlux Ampant3
1Kunyanuth Kularbphettong, is with Computer Science Program, Faculty of Science and Technology, Suan Sunandha Rajabhat University. Thailand.
2Nopichai Ajimakul is the project manager of Knack Corporation Company.
1Udomlux Ampant is with Information System Program, College of Innovative Technology and Engineering, Dhurakij Pundit University, Thailand.
Manuscript received on September 19, 2019. | Revised Manuscript received on 29 September, 2019. | Manuscript published on October 10, 2019. | PP: 5315-5318 | Volume-8 Issue-12, October 2019. | Retrieval Number: L37341081219/2019©BEIESP | DOI: 10.35940/ijitee.L3734.1081219
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Traditional Thai house, called “Ruean Thai”, is a local wisdom in Thai architecture which is unique style in Thailand and it is very important and valuable knowledge to be passed from generation to generation. However, with the massive changes of latest technology, children or young people pay less attention to Thai wisdom and culture. Therefore, this research aims to preserve the Thai wisdom and cultural learning in Thai house by using gamification techniques and Thai house models in three dimensions to solve the above problems. This Thai house game application is a game based learning program to assemble Thai house models in three dimensions for entertainment and learning about the components of Thai houses of each region. In our project, students interact with a Thai house game application based gamification technique and able to learn and take challenges through gaming to expand and test their knowledge. The result shown that using Thai house game application enhances a more comprehensive understanding and engage student to raise their time learning and enjoyment during the experimental process.
Keywords: Thai House, Ruean Thai, Cultural Learning, Gamification Technique, Virtual Technology.
Scope of the Article: 3D Printing