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Cloud Based Interactive Kinematic Simulation of Tiles Display Stand (TDS)
T.E.Rao1, B.Srinivasa2, T.Srinivas Rao3, T.Krishna Kaushika4

1T.E.Rao, Department of Mechanical Engineering, Koneru Lakshmaiah Education Foundation, Guntur, Andhra Pradesh, India.
2B.Srinivasa, Department of Mechanical Engineering, Koneru Lakshmaiah Education Foundation, Guntur, Andhra Pradesh, India.
3T.Srinivas Rao, Department of Computer Science Engineering, Koneru Lakshmaiah Education Foundation, Guntur, Andhra Pradesh, India.
4T.Krishna Kaushika, Department of Mechanical Engineering, Koneru Lakshmaiah Education Foundation, Guntur, Andhra Pradesh, India.

Manuscript received on 30 June 2019 | Revised Manuscript received on 05 July 2019 | Manuscript published on 12 July 2019 | PP: 2629-2632 | Volume-8 Issue-9, July 2019 | Retrieval Number: I8983078919/19©BEIESP | DOI: 10.35940/ijitee.I8983.078919
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Web based simulations , which requires no explicit installation and has better graphics programming interface are getting more attentions. This paper illustrates the process of designing, implementation and utilization of webGL simulation engine for creating interactive cloud based kinematic simulation of Tiles Display Stand (TDS). Using three.js editor 3D geometric models of the body and frames of TDS were built up and webGL technology is utilised to build kinematic simulation .In this way it is possible to demonstrate not only various static views of the presented product but also its functionality. The developed application can be used as digital marketing tool which facilitate the customers to access the product details via various online devices like mobile, tab and laptop anytime from anywhere .Using the created cloud based graphical user interface (GUI) a user can visualise the kinematic behaviour and features of the TDS. The results of the simulation trials are presented. The article ends with lessons learnt and future possible research areas.
Keywords: Web Graphics Library (WebGL), Three.js, Kinematic Simulation.

Scope of the Article: Digital Clone or Simulation