Development of the MARHIME App Embedding the Mobile Augmented Reality for Hearing-Impaired Museum Visitors Engagement Model
Esraa Jaffar Baker1, Juliana Aida Abu Bakar2, Abdul Nasir Zulkifli3, Azizah Che Omar4

1Esraa Jaffar Baker, School of Multimedia Technology and Communication, University Utara Malaysia, Malaysia.

2Juliana Aida Abu Bakar, School of Creative Industry Management and Performing Arts, University Utara Malaysia, Malaysia.

3Abdul Nasir Zulkifli, School of Creative Industry Management and Performing Arts, University Utara Malaysia, Malaysia.

4Azizah Che Omar, School of Multimedia Technology and Communication, University Utara Malaysia, Malaysia.

Manuscript received on 18 June 2019 | Revised Manuscript received on 25 June 2019 | Manuscript Published on 19 June 2019 | PP: 363-368 | Volume-8 Issue-8S June 2019 | Retrieval Number: H10620688S19/19©BEIESP

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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Mobile Augmented Reality (MAR) has matured significantly over the past decades and has evolved from the conceptual idea of augmented reality experience to its actual practical applications used on smartphones. Researchers have resolved to employ the concept of engagement in designing the MAR applications to attract museum visitors’ interest and ensure a more effective learning environment. However, most of these MAR applications are largely tailored to normal hearing visitors while the hearing-impaired (HI) visitors are less supported. The HI visitors have to go through unpalatable experiences and eventually become dissatisfied with their museum visit. This paper elaborates on the process of designing and developing a Mobile Augmented Reality for the HI museum visitors’ engagement (MARHIME) app. The purpose of this app is to engage the HI museum visitors through the AR content intended in order to replace their imperfect or missing hearing senses. The MARHIME app’s design has gone through several refining and evaluation sessions based on the predetermined objectives. The app has to possess the necessary features in order to achieve these objectives. The app has been designed and developed specifically for an ancient Iraq museum which contains many artifacts that reflect the history of Iraq as well as the history of humanity in general.

Keywords: Mobile Augmented Reality, Engagement, Museum, Hearing Impaired.
Scope of the Article: Mobile System Validation and Test Automation