Challenges and Opportunities in Serious Game for Learning Authoring Tool
Wanda Gusdya Purnama1, Nur Ulfa Maulidevi2, Iping Supriana Suwardi3
1Wanda Gusdya Purnama, School of Electrical Engineering and Informatics, Institut Teknologi Bandung, Indonesia.
2Nur Ulfa Maulidevi, School of Electrical Engineering and Informatics, Institut Teknologi Bandung, Indonesia.
3Iping Supriana Suwardi, School of Electrical Engineering and Informatics, Institut Teknologi Bandung, Indonesia.
Manuscript received on 18 June 2019 | Revised Manuscript received on 25 June 2019 | Manuscript Published on 19 June 2019 | PP: 227-233 | Volume-8 Issue-8S June 2019 | Retrieval Number: H10370688S19/19©BEIESP
Open Access | Editorial and Publishing Policies | Cite | Mendeley | Indexing and Abstracting
© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Learning and playing games has a similar process. The learning process allows learners to perfect their choices. Similar to games, game players must face several choices so they have maximum results. Thus, the game can be used in learning because it sees results from its similar nature. A type of learning learning game in which can support learning called Serious Game. To give value to the learning process, Serious Games is used to combine principles from learning theories available to its elements. Therefore, the game must have the ability to adapt to each element level. Ability to adapt not only from within the game, but also from outside. Therefore, the teacher can control the adaptation of the game based on the learner’s ability. This is what causes the ability of students to reach the learning phase will diverse, based on different experiences, heredity, background, interests, and talents of learners. This paper aims to present the literature review for challenges and and opportunities in serious game for learning authoring tool. Literature review was conducted with papers obtained from international journal databases, using related keywords. The review shows that authoring tool specialized to build serious game for learning is not yet present. The opportunity to make serious game for learning more efficient is open through research focusing on that matters.
Keywords: Serious Game, Learning, Authoring Tool, Adaptive.
Scope of the Article: Learning Software Design Engineering