Ready Player One? A Conceptual Analysis on the Dynamics of Critical Thinking and Meta cognition in Game-Based Language Learning
Nadya Supian1, Ratnawati bt Mohd Asraf2, Wan Irma Sabrina bt Idris3, Hasleena bt Hamzah4
1Nadya Supian, University Tunku Abdul Rahman, Malaysia.
2Ratnawati bt Mohd Asraf, International Islamic University, Malaysia.
3Wan Irma Sabrina bt Idris, University Tunku Abdul Rahman, Malaysia.
4Hasleena bt Hamzah, University Tunku Abdul Rahman, Malaysia.
Manuscript received on 15 May 2019 | Revised Manuscript received on 22 May 2019 | Manuscript Published on 02 June 2019 | PP: 113-120 | Volume-8 Issue-7S2 May 2019 | Retrieval Number: G10180587S219/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: 21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalises these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplayer online role-playing games MMORPGs for learning English for Specific Purposes (ESP). This paper presents a conceptual analysis of how critical thinking and meta cognition are represented and interact with each other in game-based learning frameworks. We begin with an overview of game-based learning, a review of critical thinking in game-based language learning, followed by an analysis of the role of meta cognition in game-based language learning. Finally, a discussion on 4 game-based learning frameworks will be presented. By studying the interplay between critical thinking, meta cognition and game-based language learning, we argue for the need to develop a holistic framework that explains how these relate with each other, in order to further develop the pedagogical potential of using game-based language learning.
Keywords: Critical Thinking, Meta Cognition, Game-Based Language Learning.
Scope of the Article: Natural Language Processing