Loading

Developing a Virtual Reality (VR) App for Theory of Flight & Control as a Teaching & Learning Aid
Mohammad Anuar Yusof1, Abdul Malek Ya’acob2, Mohd Azman Mohd Zaki3, Zuriana Abdul Rahman4, Nurul Husna Zainol Abidin5, Irna Fazana Padil6, Muhd Khudri Johari7, Ismail A. Bakar8, Hanif Faiq Mohd Hashim9

1Mohammad Anuar Yusof, University Kuala Lumpur Malaysian Institute of Aviation Technology, Dengkil, Malaysia.

2Abdul Malek Ya’acob, University Kuala Lumpur Malaysian Institute of Aviation Technology, Dengkil, Malaysia.

3Mohd Azman Mohd Zaki, Multimedia University, Cyberjaya, Malaysia.

4Zuriana Abdul Rahman, Multimedia University, Cyberjaya, Malaysia.

5Nurul Husna Zainol Abidin, University Kuala Lumpur Malaysian Institute of Aviation Technology, Dengkil, Malaysia.

6Irna Fazana Padil, University Kuala Lumpur Malaysian Institute of Aviation Technology, Dengkil, Malaysia.

7Muhd Khudri Johari, University Kuala Lumpur Malaysian Institute of Aviation Technology, Dengkil, Malaysia.

8Ismail A. Bakar, Malaysia Airlines Berhad, Malaysia.

9Hanif Faiq Mohd Hashim, University Kuala Lumpur Malaysian Institute of Information Technology, Kuala Lumpur, Malaysia.

Manuscript received on 08 April 2019 | Revised Manuscript received on 15 April 2019 | Manuscript Published on 26 April 2019 | PP: 670-673 | Volume-8 Issue-6S April 2019 | Retrieval Number: F61490486S19/19©BEIESP

Open Access | Editorial and Publishing Policies | Cite | Mendeley | Indexing and Abstracting
© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: This research focuses on how a group of lecturers, specialists, and final-year undergraduates developed a virtual-reality app from scratch. By utilizing a combination of software (Autodesk Maya and Unity 3D) and hardware (custom-made VR goggle and an Android-based smartphone), an app was designed to be used a s teaching / learning aid for the Theory of Flight & Control course for aircraft maintenance undergraduates in Malaysian Institute of Aviation Technology. A concept of pretest-post-test analysis was carried out with the custom app being the treatment for the 46 students involved after they have taken their pre-test. The results attained from their post-test were then compared to pre-test results. The comparative analysis has indicated that the undergraduates were not only satisfied with the advantages of the app (saves learning aid costs, reduce learning time while increasing effectiveness of learning acquisition, provide extra, digital, demonstrative knowledge), but they also highly recommended for digital apps like this to be developed for other courses as well. This is in line with the IR4.0 demands not only throughout Malaysia, but also worldwide.

Keywords: Theory of Flight & Control, Virtual Reality, Android app, Autodesk Maya, Unity 3D.
Scope of the Article: Learning Software Design Engineering