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Method of Applying the Program 3ds Max on the Topic of the Use of Global Illumination
Yusupov F.1, Khudayberganov T.R.2, Otamuratov H.Q.3, Shomuratova I.I.4, Allaberganova M.R5

1Xudayberganov T.R.*, IT Department, Urgench Branch of Tashkent University of Information Technologies, Uzbekistan.
2Yusupov F., PI Department, Urgench Branch of Tashkent University of Information Technologies, Uzbekistan.
3Shomuratova I.I., IT Department, Urgench Branch of Tashkent University of Information Technologies, Uzbekistan.
4Allaberganova M.R., IT Department, Urgench Branch of Tashkent University of Information Technologies, Uzbekistan.
Manuscript received on May 02, 2020. | Revised Manuscript received on May 20, 2020. | Manuscript published on June 10, 2020. | PP: 207-209 | Volume-9 Issue-8, June 2020. | Retrieval Number: 100.1/ijitee.F4410049620 | DOI: 10.35940/ijitee.F4410.069820
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The purpose of the study was to examine a set of tools of 3Ds MAX that allow working with 3D graphics and animation. To do this, we investigated the lighting methods in modeling, allowing us to create models of different complexity. The article discusses global illumination, with which you can create particle simulations with simulated real world effects, create and break bonds between particles, and collide particles with each other and with other objects. 
Keywords: 3DS MAX, GI, Global illumination, Direct illumination, Modeling.
Scope of the Article: 3D Printing