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Teaching Literacy through Animation & Multimedia
Abhishek Kumar1, K. Vengatesan2, Rajesh M3, Achintya Singhal4

1Dr. Abhishek Kumar, Department of Computer Science, Banaras Hindu University, Varanasi (U.P), India.
2Dr. K.Vengatesan, Associate Professor, Department of Computer Engineering, Sanjivani College of Engineering, Kopargaon (Maharashtra), India
3Rajesh M, Assistant Professor, Department of Computing Science and Engineering, VIT University, Vellore (Tamil Nadu), India.
4Dr. Achintya Singhal, Associate Professor, Department of Computer Science, Banaras Hindu University, Varanasi (U.P), India.
Manuscript received on 07 March 2019 | Revised Manuscript received on 20 March 2019 | Manuscript published on 30 March 2019 | PP: 73-76 | Volume-8 Issue-5, March 2019 | Retrieval Number: D2864028419/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Animation can imagine outlines changing certainly and what’s more in space. Research on getting from animations reports incredibly conflicting works out as intended concerning the central focuses related to picking up from animations. However, in E-content development field , although some companies have developed their individual production methodology for animation and multimedia content, there is lack of relevant research from the perspective of animation and multimedia integration techniques. In a trial mull over, we utilized three evaluations of learning achievement. In perspective of these evaluations, we dismembered grabbing from static pictures what’s all the more, getting from animations. This blended learning system may be a potential trends of animation content in teaching and appropriate method of teaching especially for school children.
Keyword: Animation, Multimedia, Education, IOT, Moocs.
Scope of the Article: Multimedia and Hypermedia Software Engineering