Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
Kian Lam Tan1, Chen Kim Lim2
1Kian Lam Tan, Faculty of Art, Computing and Creative Industry, Sultan Idris Education University, Malaysia.
2Chen Kim Lim, Faculty of Art, Computing and Creative Industry, Sultan Idris Education University, Malaysia.
Manuscript received on 01 February 2019 | Revised Manuscript received on 07 February 2019 | Manuscript Published on 13 February 2019 | PP: 340-345 | Volume-8 Issue- 4S February 2019 | Retrieval Number: DS2886028419/2019©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: The public music schooling course of study in Malaysia was brought in as a required subject into the primary schools since 1983 through the program of “Integrated Primary School Curriculum”. The predominant intention of Malaysian music education is for pupils to improve an curiosity and an appreciation of music and songs of the Malaysian culture. In addition, the specific aim of music education in the Integrated Primary School Curriculum is to provide students who’ve a basic awareness then understanding of music, similarly as minimum skills in composing music. When comparing to traditional method (non-interactive), one of the drawbacks is the missing level of realism. Therefore, an Augmented Reality (AR) based approach may offer a way out to enhance the visual information. AR technology has been established and matured to the peak where the education sector can use it for effective teaching and learning especially to provide realistic learning experience to the students. In addition, the Ministry of Higher Education is strongly urging to get on board of the digital transformation since AR is one of the nine pillars that define Industry 4.0. The objectives of this research has two folds: (i) to promote Malaysian music education especially the traditional musical instrument to young generation by exploiting the technology from AR and (ii) to develop an AR application by enriching the digital content on top of the traditional musical instrument to help the students in the primary school to understand and learn the traditional musical instruments anywhere and at anytime. This research is found to be able to support interactions between students in the class, cultivating more interest in traditional music and instruments through the smooth transition between the reality and virtuality, as the interaction with a computer can improve the interest in learning and teaching.
Keywords: Augmented Reality, Mobile Learning, Randomized Psychoacoustic Model.
Scope of the Article: Evolutionary Computing and Intelligent Systems