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Modelling Social Embodiment in Social Robotic Companions: using Tamagotchi & NAO
Balavivek Sivanantham1, Mohith Bhargav Sunkara2, Burugu Ravi Teja3

1Balavivek Sivanantham, MSc, Intelligent Systems, University Bielefeld, Germany.
2Mohith Bhargav Sunkara, MSc, Intelligent Systems, University Bielefeld, Germany.
2Burugu Ravi Teja, MSc, Rorbotics, Cranfiled University, Germany.
Manuscript received on January 17, 2020. | Revised Manuscript received on January 27, 2020. | Manuscript published on February 10, 2020. | PP: 575-582 | Volume-9 Issue-4, February 2020. | Retrieval Number: D1393029420/2020©BEIESP | DOI: 10.35940/ijitee.D1393.029420
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Social interactions with robots and agents have become increasingly popular as a way for humans to interact. To be able to provide these social interactions, the embodiment in particular social embodiment for the social agents are considered to be an important factor. In this paper, we introduce an experiment to measure the impor- tance of modelling of social embodiment in social agents. For which we decided to use Tamagotchi architecture in two different configurations as a virtual agent (Graphical user interface) and a physical robot (NAO robot). We then surveyed on interactions with these two different embodiment configurations using a questionnaire and a short interview. Which we then discussed in our results section, showing how modelling of social embodiment in social agents plays an important role in social interactions between humans androbots. 
Keywords:  Social Interactions, NAO Robot, Social Embodiment
Scope of the Article:  Social Sciences