Learning via Virtual Reality Video: Investigating Students’ Understanding in Organizational Behavior Classroom
Subashini Annamalai1, Indraah Kolandaisamy2
1Subashini Annamalai, Universiti Utara Malaysia, Malaysia.
2Indraah Kolandaisamy, Universiti Utara Malaysia, Malaysia.
Manuscript received on 10 May 2019 | Revised Manuscript received on 17 May 2019 | Manuscript Published on 02 June 2019 | PP: 32-37 | Volume-8 Issue-7S2 May 2019 | Retrieval Number: G10050587S219/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: The learning of Organizational Behavior (OB) course is abstract and perceived as difficult by students. This is because the students are unable to visualize the behavioral concepts and situations happening in an organization. Virtual Reality (VR) video can offer a personalized learning experience to all students, by virtually bringing them into the organization to experience the ambience themselves. For this purpose, this research attempts to investigate the effectiveness of virtual reality videos on improving students’ understanding of the learning content in an OB classroom. The respondents for this research were 60 undergraduates who enrolled in an OB course in a public university in Malaysia. An experimental research design was employed by randomly assigning one group of 30 respondents to the intervention (VR videos) and the other group of 30 respond-ents acts as the control group with no intervention (traditional learning method). Four sets of case studies were used as data collecting instruments and were given to the respondents after each learning session. The data were then collected and analyzed using ANOVA statistical analysis. The findings revealed that the students who experienced the VR videos used showed higher understanding compared to those who used traditional method, therefore adducing a scope of implementing technology in a non-IT classroom such as Business to enhance the learning process
Keywords: Virtual Reality Video, Organizational Behavior, Un-Derstanding, Teaching, Learning.
Scope of the Article: Web-Based Learning: Innovation and Challenges